Bloodborne props still life

This modeling project consists of an assortment of objects from one of my favorite videogames, Bloodborne. It was also one of my first times using the bump nodes in blender to generate procedural textures. The scene consists of an assortment of items on a table, the items being the Logarius’ wheel, a blood vial, a hunter’s mark, a hunter’s pistol, the executioner’s signiture helmet, the longsword used with the Kirkhammer/Ludwig’s holy blade, and some quicksilver bullets.

An example of what the nodes for the metal rim of the wheel looks like:

While based off of designs from Bloodborne, all of the models and textures in this scene were made by me, not taken from the game.