![](https://dragonkingofmars.com/wp-content/uploads/2023/11/keisalnew-1.png)
Another iteration of Keisal, this time with many improvements. The hair modifier that was shown on the old version was removed because I felt like it didn’t turn out good.
![](https://dragonkingofmars.com/wp-content/uploads/2023/11/keisalrigify-1024x550.png)
This model uses blender’s advanced rigify system instead of my own design for a skeleton.
![](https://dragonkingofmars.com/wp-content/uploads/2023/11/keisalboot-1024x550.png)
Many parts of the model have been fused together with blender’s boolean modifier, as seen here with the boots.
![](https://dragonkingofmars.com/wp-content/uploads/2023/11/keisalface-1024x550.png)
Rigify gives an advanced facial rig, as shown here. He also has a hat now.
![](https://dragonkingofmars.com/wp-content/uploads/2023/11/sleeves-1024x550.png)
The sleeves of the coat have also been attached by using the boolean modifier.