![](https://dragonkingofmars.com/wp-content/uploads/2024/05/crowarvamond.png)
A redesign of an older character I made. Many improvements were made.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/crowarvabones-1024x550.png)
The model has bones and can be posed. The coat and cape also have bones so that they can be posed in in organic and interesting ways.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/arvacoatposing-1024x550.png)
A look at some of the textures can be seen below. All the textures used in this model were made by me.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/look-at-some-textures-1024x550.png)
A look at his sword.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/arvamondsword-1-1024x550.png)
A closer look at the skull design.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/amswordskull-1024x550.png)
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/arvamondfacenew-1024x550.png)
Here is his head. For his hair I used hair curves instead of hair particles, and I think the hair turned out pretty nice.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/arvaheadnoglasses-1024x550.png)
Here is his head without glasses.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/arvafeathercape-1024x550.png)
Here is a look at the super cool feather cape that eats all my processing power and takes ages to render.
Because of the use of dampened track (and a whole lot more constraints) I was able to make the opened sleeves of his coat loosely follow his arms, as can be seen below.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/amsleeves.gif)
And here is a demonstration of the dampened tracks on the rest of the mode.
![](https://dragonkingofmars.com/wp-content/uploads/2024/05/amcoat.gif)
Despite this model having so many improvements (visual and mechanical) over the old original Arvamond model, this one only has 35,016 vertices as apposed to the original, which has 53,196.