This is another iteration of Ludwig, this time he has a cool robe and a sword that totally has nothing to do with the moon.
The entire model (like the vast majority of the ones I make) can be posed and thus has bones.
A closer look at the sword (basically a shorter version of the holy moonlight sword from Bloodborne). Its bump texture (the engravings) was done by hand in blender’s texture paint. Note the difference in texture with the taper.
A closer look at the sleeve to show the texture and bump on the rim of it. All of the textures on this model were made by me, and the robe rim material was actually an edited image of a ribbon.
Front view.
One of the parts of this model I am the most pleased with is the way I made the mouth. It uses a texture to map out the area that should be pink for the mouth, and what area should be black for the rest of the head.