Unnamed Dragon Dude

Title says it all? Not sure what to add. I used hair curves for all the hair, and made a procedural texture to coordinate the color and bump changes.

Idle pose.

The model uses blender’s rigify and thus can be posed. Getting the wings to work was a challenge.

Closer look at the wings

A closer look at the face.

A closer look at his swords. I really love how these turned out.

Wireframe mode to show topology. The areas around the wrists and ankles have a lot to be desired, because I used boolean modifier to merge the limbs, a method I don’t use anymore.

The weapon he is holding in the render is the M4 Carbine I modeled. Link to the post about it above.

Another look at the render I did.


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