
Here’s a new character: Dragon Berserkir. The muscles on this model are actually baked normals instead of a mesh, which saves a lot of resources.

The model has bones and can be posed. Rigify was used for the main skeleton.

A close up at his face.

A look at his belt. The fur on his belt and his cape are made using hair cards.

Here are his weapons. His tail can also be seen here.

A look at his arms.

Wireframe mode to show topology.