Keisal V3

Another iteration of Keisal, this time with many improvements. The hair modifier that was shown on the old version was removed because I felt like it didn’t turn out good.

This model uses blender’s advanced rigify system instead of my own design for a skeleton.

Many parts of the model have been fused together with blender’s boolean modifier, as seen here with the boots.

Rigify gives an advanced facial rig, as shown here. He also has a hat now.

The sleeves of the coat have also been attached by using the boolean modifier.


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