Title says it all? Not sure what to add. I used hair curves for all the hair, and made a procedural texture to coordinate the color and bump changes.
Idle pose.
The model uses blender’s rigify and thus can be posed. Getting the wings to work was a challenge.
Closer look at the wings
A closer look at the face.
A closer look at his swords. I really love how these turned out.
Wireframe mode to show topology. The areas around the wrists and ankles have a lot to be desired, because I used boolean modifier to merge the limbs, a method I don’t use anymore.
The weapon he is holding in the render is the M4 Carbine I modeled. Link to the post about it above.
Another look at the render I did.