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The idea of this character was originally not a lot more than a silly joke, and evolved into a model that I am actually pretty proud of.
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The model in a T-pose to show different parts.
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This character (and their weapons) have bones and can be posed. The character rig is made using blender’s rigify.
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Back view.
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Her shotgun with some kind of long dagger attached as a bayonet.
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Face close up.
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A look at her hat and night vision goggles.
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Wireframe to show topology.
Links to the original versions of the weapons she uses.