Category: 3D Character Modeling
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Hamster Knight
A model of a hamster wearing bronze armor, standing in a desert. He has a skeleton, for posing. The helmet tassel. Still happy with how it turned out. His weapons.
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Rust Knight
This model I feel like could have turned out better, but here it is anyway. His shield. The visor on the helmet can move. Here are his bones. His sword, unsheathed. The leather, rusted metal, chainmail, gold, wood, and cloth textures on this model are all free textures from Polligon.
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Mewtwo Model
My interpritation of Mewtwo from pokemon. The model also has a fully functional skeleton for posing.
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Legacy Keisal Model
A very old model of Keisal, this was one of my first attempts trying to use blender again. It has a skeleton, and can be posed.
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Humanoid Template
I decided that modeling humanoids in blender would take too long whenever i would want to make a new one, so I made a basic template. The template also has bones so that it can be posed. It was mainly created using the sculpt tool. A demonstration of the bones working.
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Creepy Apocalypse Robot
I had an idea of some sort of post-apocalyptic terminator looking robot thing. It wasn’t fully finished because I wasn’t particularly satisfied with the way it was turning out. The flower decoration was done using the particle system, and her general body used my humanoid template. A picture of the knife that replaces her left…
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Space Marine
Some sort of futuristic soldier? I don’t know. Every plate of the armor is a plane manipulated into the desired shape. What he looks like from behind. Here’s his machete out of it’s sheath. …and here’s his less than appealing face. I used the sculpt tool to make it look that way.
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Keisal
Definitely the most complex and intricate model at the time that I am writinig this, Keisal is a character i came up with, and spent a LOT of hours modeling. The model has hair particles, advanced procedural materials, and a fully rigged skeleton to make animation easier. An example of the model’s posability: A closer…