Category: 3D Modeling

  • The Dragon

    The Dragon

    Another pretty complex model, this dragon has a custom texture, procedural scale material, and a full skeleton for posing! (and no, I don’t have a name for him) The skeleton being posed: For the scene, i used particles to generate the stars in the background and the grass on the ground.

  • Keisal

    Keisal

    Definitely the most complex and intricate model at the time that I am writinig this, Keisal is a character i came up with, and spent a LOT of hours modeling. The model has hair particles, advanced procedural materials, and a fully rigged skeleton to make animation easier. An example of the model’s posability: A closer…

  • Punt Gun

    Punt Gun

    My take on the punt gun, a massive shotgun used for hunting waterfowl. Only this one has a halberd in the front! It has multiple moving parts thanks to blender’s bones system, sutch as the trigger, hammer, slide, and the barrel lever. The wood and metal textures were both free textures provided by Polligon.

  • Bionicle Templar Helmet

    Bionicle Templar Helmet

    As a fan of Lego’s Bionicle theme and medieval fantasy things, I wanted a Knights Templar helmet for a Bionicle. Unfortunately, I couldn’t find one on the internet, so I decided to make one. The piece is mainly just a cylinder with extruded faces (the detail around the eyes). It is completely possible to 3D…

  • Bloodborne props still life

    Bloodborne props still life

    This modeling project consists of an assortment of objects from one of my favorite videogames, Bloodborne. It was also one of my first times using the bump nodes in blender to generate procedural textures. The scene consists of an assortment of items on a table, the items being the Logarius’ wheel, a blood vial, a…