Category: 3D Weapon Modeling

  • Rust Knight

    Rust Knight

    This model I feel like could have turned out better, but here it is anyway. His shield. The visor on the helmet can move. Here are his bones. His sword, unsheathed. The leather, rusted metal, chainmail, gold, wood, and cloth textures on this model are all free textures from Polligon.

  • Steampunk Katana

    Steampunk Katana

    One night I was wondering “Why has nobody used a gear as the guard for a katana? The design would look amazing!” So I modeled it. It is one of my older models, but is still in use as one of Keisal’s weapons. A closer look at the guard. You may also have noticed the…

  • Big Iron

    Big Iron

    The comically long revolver: Big Iron. Here’s another angle.

  • Punt Gun

    Punt Gun

    My take on the punt gun, a massive shotgun used for hunting waterfowl. Only this one has a halberd in the front! It has multiple moving parts thanks to blender’s bones system, sutch as the trigger, hammer, slide, and the barrel lever. The wood and metal textures were both free textures provided by Polligon.

  • Bloodborne props still life

    Bloodborne props still life

    This modeling project consists of an assortment of objects from one of my favorite videogames, Bloodborne. It was also one of my first times using the bump nodes in blender to generate procedural textures. The scene consists of an assortment of items on a table, the items being the Logarius’ wheel, a blood vial, a…