This is where I put my cool stuff

  • Space Marine

    Space Marine

    Some sort of futuristic soldier? I don’t know. Every plate of the armor is a plane manipulated into the desired shape. What he looks like from behind. Here’s his machete out of it’s sheath. …and here’s his less than appealing face. I used the sculpt tool to make it look that way.

  • Slugs

    Slugs

    I like slugs 🙂 The reason i like slugs, is that they are a great demonstration of basic things that blender can use! I used a subsurface modifier for the teal slug’s texture, the sculpt tool for the main shape of the slugs, and even demonstraited the extrude tool to create the top hat on…

  • White+Red Tree

    White+Red Tree

    This is my first successful attempt at making a tree. There isn’t any real tree like it, but it took inspiration from birch and cherry trees. I reused the grass that I used in the dragon background. (more on that below) The textures for the dirt on the ground and the rocks were both free…

  • The Dragon

    The Dragon

    Another pretty complex model, this dragon has a custom texture, procedural scale material, and a full skeleton for posing! (and no, I don’t have a name for him) The skeleton being posed: For the scene, i used particles to generate the stars in the background and the grass on the ground.

  • Keisal

    Keisal

    Definitely the most complex and intricate model at the time that I am writinig this, Keisal is a character i came up with, and spent a LOT of hours modeling. The model has hair particles, advanced procedural materials, and a fully rigged skeleton to make animation easier. An example of the model’s posability: A closer…

  • Punt Gun

    Punt Gun

    My take on the punt gun, a massive shotgun used for hunting waterfowl. Only this one has a halberd in the front! It has multiple moving parts thanks to blender’s bones system, sutch as the trigger, hammer, slide, and the barrel lever. The wood and metal textures were both free textures provided by Polligon.

  • Dragon Favicon

    Dragon Favicon

    A close up look at the website icon, made in Aesprite by me!

  • Bionicle Templar Helmet

    Bionicle Templar Helmet

    As a fan of Lego’s Bionicle theme and medieval fantasy things, I wanted a Knights Templar helmet for a Bionicle. Unfortunately, I couldn’t find one on the internet, so I decided to make one. The piece is mainly just a cylinder with extruded faces (the detail around the eyes). It is completely possible to 3D…

  • Bloodborne props still life

    Bloodborne props still life

    This modeling project consists of an assortment of objects from one of my favorite videogames, Bloodborne. It was also one of my first times using the bump nodes in blender to generate procedural textures. The scene consists of an assortment of items on a table, the items being the Logarius’ wheel, a blood vial, a…