Category: 3D Environment Modeling
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Ludwig Wolf
Another iteration of my dragonborn paladin Ludwig but as some kind of werewolf thing. This render uses a fog glow glare node and is the first time i tries using one. I am relatively pleased with the result. A look at the props i used for this render. This model has bones and can be…
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Dragon V2
I decided to remake the old dragon I modeled, because I made the old one almost a year ago at this point and i wanted to see how much better I could make one. This one is a vast improvement in my opinion. This render of the model almost the exact same background and grass…
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Hamster Knight
A model of a hamster wearing bronze armor, standing in a desert. He has a skeleton, for posing. The helmet tassel. Still happy with how it turned out. His weapons.
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Dragon Favicon 3D
Another potential candidate for the website favicon, however I decided that the pixel art one was better.
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White+Red Tree
This is my first successful attempt at making a tree. There isn’t any real tree like it, but it took inspiration from birch and cherry trees. I reused the grass that I used in the dragon background. (more on that below) The textures for the dirt on the ground and the rocks were both free…
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The Dragon
Another pretty complex model, this dragon has a custom texture, procedural scale material, and a full skeleton for posing! (and no, I don’t have a name for him) The skeleton being posed: For the scene, i used particles to generate the stars in the background and the grass on the ground.
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Bloodborne props still life
This modeling project consists of an assortment of objects from one of my favorite videogames, Bloodborne. It was also one of my first times using the bump nodes in blender to generate procedural textures. The scene consists of an assortment of items on a table, the items being the Logarius’ wheel, a blood vial, a…